Wednesday, December 7, 2016

Weekly Progress




This week, I completed the princess character's clothing in Marvelous Designer and imported the welded garment into Maya. I also used Mixamo to generate a skeleton and animations for the character so that I can bind the clothing to it and begin testing cloth simulations using the Apex cloth plug-in.

For this upcoming week, I will focus on using the XGen curves to create hair card geometry. I will also be revisiting the environment I created in Unreal in order to fix up the grass and some lighting issues. Once I finish applying Apex cloth to the garment, I will bring the character into Unreal and test the cloth physics using the Mixamo animation and wind physics.

Time spent this week: 11 hours