Monday, September 26, 2016

Character Concept Sketches


The first character I will be designing is the princess from the Grimm fairy tale The Goose Girl. In the story, the princess travels to another kingdom, accompanied only by her waiting maid, to be wed to a prince. Along her journey, the princess loses her protective amulet and the waiting maid tricks her into switching clothing with her, so that the maid may pose as the princess. When they arrive at the prince's kingdom, the prince believes the waiting maid to be the princess and the true princess is sent off to tend to the geese. She tries to conceal her identity, but the golden color of her hair eventually gives her away.

The first concept is the princess in her true clothing and the rest are of the princess dressed in the waiting maid's clothing. For the design of this character, I definitely want the colors of her hair and eyes to stand out from the rest of her clothing. To do this, I will limit the color palette of the clothing to shades of brown. Because the princess will be taller than the waiting maid, I also want the dress to appear short on her.

When the player first meets her, she will not reveal her identity right away and she will be wearing a hood to hide her hair. It is up to the player to find her room and look through her belongings to find something that will identify her as the princess. If that happens, she will take off the hood. Because I would like the game to be based around the player's actions, it will be possible to proceed without revealing her as the princess. In that case, she will continue to pose as the waiting maid and the story will be revealed in a different way.

(Time spent: 8 hours)

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