Idea #1: Detailed Environments
My first
idea is to create a series of 3-5 very different environments, each with its
own unique feel. This is somewhat inspired by my love for traveling and getting
to see the communities created by different cultures. I would like for each
scene to have a different style of architecture and its own color palette. My
focus would be on creating detailed assets to populate each scene, making sure
that the styles of the assets are consistent with each other. In order to
accomplish this, I would definitely be doing a lot of research to gather the
right reference images. I will then texture and light the scenes. If possible,
I would like to learn a new renderer besides mentalray. I would also like to
use XGen to populate some of my scenes with grass and trees. My final product
would be a repeating animation for each scene, with just a little bit of
movement to make it interesting, such as curtains blowing, leaves rustling, or
a light flickering. Although I think I would be comfortable with modeling the
assets, one of my concerns regarding this idea is that I have not taken the
Environment Design elective.
Idea #2: Character Animations
My second
idea is one that I’ve had in mind while taking Project Planning and Production.
This is to create a character (or more, if I have enough time) and render a
series of short animations, such as running, walking, jumping, standing to
sitting, etc. I would also like to incorporate blend shapes for facial
animations. For my Project Planning study, I used Maya’s nCloth feature to
animate my character’s clothing and hair. This time, I would like to try and
use XGen to create the hair and Marvelous Design to create the clothing. My
final product would be a series of rendered animations of my character(s). One
concern I have about this idea is that the scope of things I would need to do
is a bit broad. As much as I would love to do all of this from scratch, I’m not
sure if it would be reasonable to design / model a character, rig it and weight
paint it, animate it, and on top of that set up the XGen hair and create the
clothing in Marvelous Design.
Idea #3: Design and Rig a Character (From the Senior Thesis
Ideas document)
I really
like idea of taking a character from a story and designing the character in a
way that portrays his/her personality. If I pursue this idea, two story
characters I would be interesting in modeling are Katie from Kira-Kira and Tree-ear from A Single Shard. For this idea, I would
like to pursue a stylized look, rather than a hyper-realistic one. I would also
like to model props and maybe a simple environment based on a specific scene
from each book. I could then rig the character and paint weights in order to
pose the character within the scene. My final deliverable would consist of a
still-camera shot of the lit and textured scene, maybe with some simple moving
elements in the scene to make it more interesting.