This week, I finished creating the base hair curves in XGen. I also renewed my subscription to Marvelous Designer so that I can resume working on the clothing for this upcoming week. My next goal will be to see if I can create pleats and folds that stay pressed after the simulation. I was successfully able to import the garment mesh created in MD into Maya. Now my next step will be to use the Apex cloth plugin to apply the cloth physics to it.
After the hair is finished, my next step with it will be to use the XGen hair curves to create hair cards so that I can bring the model into Unreal Engine. I will be trying the workflow in this video: https://www.youtube.com/watch?v=1Fs6rle_IbE
Time spent this week: 14 hours
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